O-Nio!
A cataclysmic clash of the gods shattered the world. Grab your pickaxe, rescue your vegetable friends and rebuild Centgard, one shard at a time.

Collect, craft, rebuild.
Together with O-Nio and Goldy you dig through the shards of a broken world, find your lost friends and collect resources. Craft tools, buildings and décor, offer them to the gods to wake them up and borrow their powers to travel further. And somewhere in the rubble lies the secret of what really happened.
The demo launched at gamescom 2026 and is already testing the core loop with a growing community. Coming next: villager quests, buildings that produce resources, gods to collect, temples to decorate, shops, new enemies and new levels.
















What players say
“Your game is sooo cozy, I love it. I love the animation and how the game works. You are awesome guys and I look forward to seeing more levels.”
“I loved unlocking more complicated recipes before learning how to make basic ones, then I had to work backwards. The info button is super useful. I enjoy these types of games so much.”
“Oooohhhh, the first time I had to revive and lost all my collected stuff was heartbreaking…”
The O-Nio! crew
- Creative & game direction, art direction
- Greta Hoffmann
- Programming
- bitowl
- Project management & research
- Madelaine Benda
- Character art
- Isabella Lucille Thaler
- 2D & Spine animation
- Anike Glöckner
- Juice, UI & VFX animation
- Paul Mitzner
- Level design, quests & enemies
- Anna Kluge
- Environment & buildings
- Sei
- God banner backgrounds
- Tessa Elling
- Music & sound design
- Felix Barbarino
- Additional sound design
- Mathilde Hoffmann
- Also contributed
- Moritz Schaub, Konstantin Sergeev